Sunday, April 8, 2018

Needing To Be Useful

This tale of my past is derived mostly from a long conversation I had with my friends yesterday. I recreate it here, slightly edited for better reading and accuracy. May it help anyone who wishes to know me, to understand some of my perspective. May it help anyone who is currently suffering similarly, to know that they are not alone.


I was an outsider, in my mind, for most of my life through elementary and high school. I did not expect anyone to want to be around me, even when I was at home. I grew to escape my fear of social rejection by getting caught on blades in my mind. I was considering dying for a long swath of it, because I thought it would remove me as a burden of unwelcome obligation on my parents, and on society at large. So I tried to imagine nonexistence... which is impossible. And I tried to imagine hell... which is vague enough that it can be endlessly iterated on as progressively worse forms of torture.

I do not recommend this strategy to anyone.

My parents did not deny me by rigidly insisting that I should be Christian, or Muslim, or a doctor, or any such thing; they were simply busy with their own affairs and generally seemed to want little more of me than to not to get in the way, and to not spend more hours than they felt was permissable in front of a television or computer screen. I felt that they neither noticed nor cared that I was suffering.

Although, when I came back from my year of travel to Australia at the age of nineteen, my father confessed to me that he had been concerned sometimes that he would lose me to my shadows.
I was kind of exasperated that he hadn't said that at the time, and I believe I told him so.

For the most part, I consider my parents to be a feature of my past. To a large degree, I consider them to have failed me, and myself not to owe them much of anything. Family is those who understand and support me, wherever I find them.

However, I am still open to visiting my father again to say hi and try to catch up before I leave the country. I like him, in some ways. He is very expressive, and good at explaining and describing things. ...Sometimes people have said I talk like him.

Anyway, I couldn't bring myself to die. Both the consequences and the means were too terrifying to accept. I saw the potential, but it made me horribly squeamish. I squirmed whenever I looked at a sharp knife, or even when someone close to me was holding something as innocuous (but potentially lethal) as a sewing needle. Sometimes, I still do.

And also, I have to admit, I was not actually convinced that it would be doing the world a favour if I died, since I recognized that a lot of heroes in stories came from outsider status, and hoped that I could be like them, although not with much confidence attached to the hope. Perhaps it seemed to me at the time that this could have been desperate denial of an unpleasant truth. I think while I was so young, it did not occur to me to believe in cynical denial of a hopeful truth. At least not in myself.

I became deeply obsessed with proving my own worth, establishing my own right-to-exist. A cognitive habit which is so ingrained, its shape is still reflected in many of the ways I think that were built and updated around it, even if the existential urgency that originally drove that obsession is weakening now as I heal my mental habits.

I tried to do what heroes in stories would do; hold to good, in whatever form I could see it, and to helping other people. I felt hopeful... desperately, pathetically hopeful... whenever I could do so much for my classmates as throw someone's ball back to them to save them the effort of walking to get it, even though I knew my status as a scapegoat would mean they would never invite me to play.

And I spent a lot of time walking on my own. I would walk the big track-and-field running track during recess, thinking to myself. Knowledge and wisdom derived from contemplation were useful, in theory, so if I could develop more of that... it must add to my value, my right-to-exist.

And I had a period of life when I communed with spirits. Although who can say, now, whether there was any reality in that outside my own perspective? I think even my former self at that time was in the habit of wondering whether there was any reality in it outside of her own perspective, and might have readily admitted this if anyone had ever asked her what she thought about it. Almost certainly, though, she would have been overwhelmed by that same desperate hope, because someone was actually expressing an interest in her perspective... paired with fatalistic near-certainty that the one who was asking would use anything she said as something to yell and catcall back at her later.

There was one time, she was walking the track as usual, having turned her heel and walked out on a social situation that was growing unworkable, but was followed by a whole tribe of children. My memory has likely inflated the numbers, but it seemed to me like most of my grade was following me at a short distance, booing and screaming.
And I kept walking. What else was there to do?
Someone had run up to me... it must have been winter, because they got their boot caught in the snow. When I didn't stop to help, but kept walking, I was declaimed as selfish and having "lured" them out here into the cold to die, or something like that. That may have been what set all the booing and screaming off, now that I think about it... but it is all very fuzzy.

And I came to hope, throughout this time, and through hope I came to believe, that in taking this kind of abuse on myself, someone else, somewhere, was spared it. The attention of the bullies was distracted from someone else who might otherwise have been a target, and may have had less resilience to bear it.

That, at least, would be something useful. So I thought I could live with it.

My social life drastically improved at sixteen years of age. My mother plotted with a family we knew to hold me a really nice sixteenth birthday party, away from all the kids at school I felt obligated to treat as friends whenever they would let me, even though they were not.

My mother, in a surprising display of respect and consideration, drove me far from our little village to a larger town, and drove me around the town to look for a present I would actually want, because she didn't want to waste money on something I didn't, an attitude with which I agreed wholeheartedly, and still do.
Gemstones of my birth-month? No, I wasn't really interested in gems. They were so girly and ostentatious. A bicycle? A good idea, but I already had one, my father's girlfriend had got it for me.

I didn't find anything else I particularly cared for at any of the other shops we went to either, and my mother was growing frustrated with the failure to find an appropriate gift, so I recommended we go to the used book store. There might be a book there by Terry Pratchett or Spider Robinson that I hadn't read yet, and although it would be a small thing, I knew I liked those.

In the used bookstore, I found two large, hardcover books that quickly drew my fascinated attention. They were two of the three core rulebooks for Dungeons & Dragons, edition 3.5. And I knew I had found The Thing. They were expensive enough that my mother was very reluctant to buy them for me, especially given that there was one missing, and I would need to have all three. But maybe she just didn't understand why a set of three hardcover books should be worth so much.

Here, I feel I need to back up and explain the context of my desire. I had been trying to invent Dungeons & Dragons from scratch since I was six or something. I had made a habit, from a very early age, of drawing mazes, and putting dots in them with different colours of markers, to represent monsters and treasures, and trying to get my half-brother to play the adventure with me.

I knew to call the person who built the maze and filled it with monsters the "dungeon master", so I guess I must have picked a lot of that idea up from things I'd heard some older kids saying. Almost certainly Levi and Nathan, the two boys closest to our age (although still older) of a farming family we knew, and which my father would often visit, bringing my half-brother and me along. We would spend time with Levi and Nathan whenever our family was visiting theirs, often running off to play in the woods near their farm. We especially liked the game of trying to dam up tiny streams, and keep building and repairing the dam as the water that was pooled behind it grew wider and higher.

But anyway. Although I suspect I must have seen or heard the older boys playing or talking about it, I don't think I had ever actually realized that Dungeons & Dragons... really existed? I thought they were just talking about video games, maybe, or trying to recreate video games without a computer. I did not realize at the time that the video games had actually been recreations of D&D.

So finding these rulebooks, to me in my teenagerdom, was a little like discovering the tomb of King Tut. I managed to convince my mother that yes, these books were something I really wanted, and it would make me very happy to have them, as long as she could get me the third one too. She bought them, and I started reading voraciously as soon as I got back in the car. She actually had to prompt me to look up after we had pulled in and parked in the driveway of the other family's house, so that I would notice that they had put up a big paper banner across the front of the house, that said HAPPY SWEET SIXTEEN EMILY. It was, I have to admit, a really nice gesture.

My mother and the mother of this family were friends, and I got along pretty well with her two children. There was a boy named Victor who tended to be very loud, so much so that between us we named a measure of volume someone was shouting at, "the Victor scale". There was also a girl, whose name was not connected to such a mnemonic, and so I do not remember it. Possibly it was Tammy. I remember her being small, slender and creative in ways that reminded me of a pixie.

We spent a weekend there. We had KFC on my birthday (a rare luxury), and I spent most of that weekend reading and plotting, and convinced Victor and Tammy to play the game with me, even though we didn't have the Player's Handbook, which is the most important one. But we would need dice. They brought me to a hobby store in town that sold the right kind. My mother didn't want to spend any more money on me, but I couldn't play the game without any dice, so I presented the greatest compromise I felt I could. I would get just one die, and I would choose it out of the factory seconds box, which was cheapest.

I looked through the box for a 20-sided die that I liked. I think it was a black one with red numbers. We would have to make do, but we could, because you could simulate rolling any other die with fewer sides by rolling a d20, you just had to divide the numbers up evenly, and roll again if you got one of the leftovers. I drew a conversion table for this purpose. In retrospect, my sixteen year old self, in her excitement about this, registers to me as incredibly cute.

Later that summer, after a copy of the Player's Handbook had been provided to me and I had thoroughly studied all three core rulebooks, I started to prepare a real game, for more than just a weekend out of town. I pulled out a book and craft set I'd been given previously about proper forms of writing with quill-pens and practiced the art just so that I could write prop documents, and place-names on my maps, with the proper medieval flair.

I painted an overworld map on a big piece of newsprint that I had deliberately stained with coffee to look old, and tore all the edges so they'd be ragged. And I planned an adventure and where it would begin, with an opening scene like a cinematic from a video game, and a great big complicated wonderful dungeon to be the first adventure. I invited the other kids my age at the youth group I usually spent time at to come and make characters so they could play with me, and nagged at the ones who expressed an interest until I succeeded in dragging them away from playing Halo on the x-box to come and do it.

And I ran my game.
It became an established feature of the Thursday youth group, every week.
Sometimes, the players would even invite me over to their houses so I could run the game on the weekends.
And my heart was full of joy and validation, because for what seemed like the first time in my life, there was a reason people wanted to have me around.
Even if it wasn't because of who I was... just that I brought the game.
My morale and creativity improved tremendously. I would draw battle scenes and characters and maps in the margins of worksheets at school. I embraced that role as hard as I could over the next couple of years.

I told this story to a couple of my friends over voice chat on Discord not all that long ago, and I think I could hear one of them choke up a little when I got to the end, because in the end, it comes around again to how all this happiness was due to the relief of a loneliness and sense of worthlessness so unendurably desperate that even though I still didn't think my players necessarily liked me, it changed my whole life.

And it is sad. I get it. I agree, and in fact I'm really glad I have friends who can understand how sad it was. But when I look back, I can't help but remember the happiness too, and smile a bit.

The heart celebrates, when it finds a situation which is even marginally less bad.

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